It really raises the stakes, it makes the game very exciting. If you choose not to surrender, then you're putting your operative at risk and they are at risk of dying, they will be done and they will be dead and they won't be coming back. You have the decision to make, you have the opportunity to surrender, and your operatives will enter a cooldown period where they'll be placed in a hospital or a prison or in different circumstances depending on how they go down. I think it's very important to note that permadeath is a result of a tactical choice. "But it's something that I personally love, I think a lot of people actually really love the way that amplifies the stakes of the game. "Permadeath is a bit of a controversial inclusion in the game," he said. During a recent Ubisoft event, art director Josh Cook touched on the permadeath featured in Watch Dogs Legion.
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